getgenv().whitelistKey = "Trident_93sCdEpEwLrwZxt"
if
getgenv().whitelistKey == "Trident_93sCdEpEwLrwZxt" or getgenv().whitelistKey == "Trident_LkdRq69up6dilb2" or
getgenv().whitelistKey == "Trident_68GqKtD3KzN5BjL" or
getgenv().whitelistKey == "Trident_BZwXQuiIBMUmDDk" or
getgenv().whitelistKey == "Trident_XEGAzjmrHWyuJEw" or
getgenv().whitelistKey == "Trident_cHwHOUEvkA8zXCP" or
getgenv().whitelistKey == "Trident_NYPHYwaOnukwPwY" or
getgenv().whitelistKey == "Trident_fwNpALoZ5FHv996"
then
else
while true do
end
end
local a = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))()
local b = a.Load({Title = "Trident Survival Script", Style = 3, SizeX = 500, SizeY = 350, Theme = "Dark"})
local c = b.New({Title = "Main"})
local d =
c.Button(
{
Text = "ESP",
Callback = function()
for e, f in pairs(game.Players:GetPlayers()) do
if f:FindFirstChild("PlayerScripts") then
local g = require(f.PlayerScripts.Client.Player)
g:SetEsp()
end
end
game.Players.PlayerAdded:Connect(
function(f)
if f:FindFirstChild("PlayerScripts") then
local g = require(f.PlayerScripts.Client.Player)
g:SetEsp()
end
end
)
local h = game["Workspace"]
local i = game["Players"]
local j = game["RunService"]
local k = i.LocalPlayer
local l = k:GetMouse()
local m = workspace.CurrentCamera
local n = m.worldToViewportPoint
local o = Drawing.new
local p = Color3.fromRGB
local q = Vector3.new
local r = Vector2.new
local s = math.floor
local t = math.ceil
local u = {
players = {},
objects = {},
enabled = true,
fontsize = 13,
font = 2,
settings = {
box = {enabled = true, outline = true, color = p(255, 255, 255)},
distance = {enabled = true, outline = true, color = p(255, 255, 255)},
viewangle = {enabled = true, color = p(255, 255, 255)}
}
}
u.NewDrawing = function(v, w)
local x = o(v)
for e, f in next, w or {} do
x[e] = f
end
return x
end
u.NewPlayer = function(f)
u.players[f] = {
boxOutline = u.NewDrawing("Square", {Color = p(0, 0, 0), Thickness = 3}),
box = u.NewDrawing("Square", {Color = p(255, 255, 255), Thickness = 1}),
healthBarOutline = u.NewDrawing("Line", {Color = p(0, 0, 0), Thickness = 3}),
healthBar = u.NewDrawing("Line", {Color = p(255, 255, 255), Thickness = 1}),
healthText = u.NewDrawing(
"Text",
{Color = p(255, 255, 255), Outline = true, Center = true, Size = 13, Font = 2}
),
distance = u.NewDrawing(
"Text",
{Color = p(255, 255, 255), Outline = true, Center = true, Size = 13, Font = 2}
),
viewAngle = u.NewDrawing("Line", {Color = p(255, 255, 255), Thickness = 1})
}
end
for y, z in pairs(h.Players:GetChildren()) do
u.NewPlayer(z)
end
h.Players.ChildAdded:Connect(
function(f)
u.NewPlayer(f)
end
)
h.Players.ChildRemoved:Connect(
function(f)
for A, B in pairs(u.players[f]) do
B:Remove()
end
u.players[f] = nil
end
)
i.PlayerAdded:Connect(u.NewPlayer)
local C =
j.RenderStepped:Connect(
function()
for e, f in pairs(u.players) do
if e:FindFirstChild("HumanoidRootPart") and e:FindFirstChild("Head") then
local D = e.HumanoidRootPart
local E = e.Head
local F, G = m:WorldToViewportPoint(D.Position)
local H =
(m:WorldToViewportPoint(D.Position - q(0, 3, 0)).Y -
m:WorldToViewportPoint(D.Position + q(0, 2.6, 0)).Y) /
2
local I = r(s(H * 1.5), s(H * 1.9))
local J = r(s(F.X - H * 1.5 / 2), s(F.Y - H * 1.6 / 2))
local K = I.Y + J.Y + 1
if G and u.enabled then
if
u.settings.distance.enabled and k.Character and
k.Character:FindFirstChild("HumanoidRootPart")
then
f.distance.Position = r(I.X / 2 + J.X, K)
f.distance.Outline = u.settings.distance.outline
f.distance.Text =
"[" .. s((D.Position - m.Character.HumanoidRootPart.Position).Magnitude) .. "m]"
f.distance.Color = u.settings.distance.color
K = K + 15
f.distance.Font = u.font
f.distance.Size = u.fontsize
f.distance.Visible = true
else
f.distance.Visible = false
end
if u.settings.box.enabled then
f.boxOutline.Size = I
f.boxOutline.Position = J
f.boxOutline.Visible = u.settings.box.outline
f.box.Size = I
f.box.Position = J
f.box.Color = u.settings.box.color
f.box.Visible = true
else
f.boxOutline.Visible = false
f.box.Visible = false
end
if u.settings.viewangle.enabled and E and E.CFrame then
f.viewAngle.From =
r(m:worldToViewportPoint(E.CFrame.p).X, m:worldToViewportPoint(E.CFrame.p).Y)
f.viewAngle.To =
r(
m:worldToViewportPoint((E.CFrame + E.CFrame.lookVector * 10).p).X,
m:worldToViewportPoint((E.CFrame + E.CFrame.lookVector * 10).p).Y
)
f.viewAngle.Color = u.settings.viewangle.color
f.viewAngle.Visible = true
else
f.viewAngle.Visible = false
end
else
f.boxOutline.Visible = false
f.box.Visible = false
f.distance.Visible = false
f.viewAngle.Visible = false
end
else
f.boxOutline.Visible = false
f.box.Visible = false
f.distance.Visible = false
f.viewAngle.Visible = false
end
end
end
)
getgenv().esp = u
end
}
)
local L = false
local M =
c.Toggle(
{Text = "Ore ESP", Callback = function(N)
L = N
end}
)
local o = Drawing.new
local O = Color3.new
local p = Color3.fromRGB
local q = Vector3.new
local r = Vector2.new
local P = math.huge
local s = math.floor
local t = math.ceil
local Q = Ray.new
local m = game.Workspace.CurrentCamera
local R = o("Line")
R.Visible = false
R.Thickness = 1
R.Transparency = 1
R.From = r(m.ViewportSize.X / 2, m.ViewportSize.Y / 2)
R.To = r(m.ViewportSize.X / 2, m.ViewportSize.Y / 2)
R.Color = p(255, 255, 255)
local S = o("Line")
S.Visible = false
S.Thickness = 1
S.Transparency = 1
S.From = r(m.ViewportSize.X / 2, m.ViewportSize.Y / 2)
S.To = r(m.ViewportSize.X / 2, m.ViewportSize.Y / 2)
S.Color = p(255, 255, 255)
local T =
c.Button(
{Text = "Crosshair", Callback = function()
while true do
wait()
R.Visible = true
S.Visible = true
S.From = r(m.ViewportSize.X / 2 - 10, m.ViewportSize.Y / 2)
S.To = r(m.ViewportSize.X / 2 + 10, m.ViewportSize.Y / 2)
R.From = r(m.ViewportSize.X / 2, m.ViewportSize.Y / 2 - 10)
R.To = r(m.ViewportSize.X / 2, m.ViewportSize.Y / 2 + 10)
end
end}
)
local U =
c.Button(
{
Text = "Fullbright",
Callback = function()
game.RunService.RenderStepped:Connect(
function()
game.Lighting.Ambient = Color3.new(1, 1, 1)
end
)
end
}
)
local V =
c.Button(
{Text = "Hitbox Expander", Callback = function()
for e, f in pairs(game.Workspace.Players:GetDescendants()) do
if f.Name == "Head" and f:IsA("Part") or f:IsA("MeshPart") then
f.Size = Vector3.new(6, 6, 6)
f.Transparency = 0.7
end
end
end}
)
local W = {}
function newOre(f)
W[f] = Drawing.new("Text")
W[f].Font = 1
W[f].Size = 13
W[f].Outline = true
W[f].Center = true
W[f].Color = Color3.new(1, 1, 1)
W[f].Visible = false
W[f].Transparency = 1
end
for e, f in pairs(game.Workspace.Entities.IronOre:GetChildren()) do
newOre(f)
end
for e, f in pairs(game.Workspace.Entities.NitrateOre:GetChildren()) do
newOre(f)
end
for e, f in pairs(game.Workspace.Entities.StoneOre:GetChildren()) do
newOre(f)
end
game.Workspace.Entities.IronOre.ChildAdded:Connect(
function(f)
newOre(f)
end
)
game.Workspace.Entities.NitrateOre.ChildAdded:Connect(
function(f)
newOre(f)
end
)
game.Workspace.Entities.StoneOre.ChildAdded:Connect(
function(f)
newOre(f)
end
)
game.Workspace.Entities.IronOre.ChildRemoved:Connect(
function(f)
W[f]:Remove()
W[f] = nil
end
)
game.Workspace.Entities.NitrateOre.ChildRemoved:Connect(
function(f)
W[f]:Remove()
W[f] = nil
end
)
game.Workspace.Entities.StoneOre.ChildRemoved:Connect(
function(f)
W[f]:Remove()
W[f] = nil
end
)
game.RunService.RenderStepped:Connect(
function()
for e, f in pairs(W) do
if e.PrimaryPart and L then
local X, Y = game.Workspace.CurrentCamera:WorldToViewportPoint(e.PrimaryPart.Position)
if Y then
f.Text = e.Parent.Name
f.Position = Vector2.new(X.X, X.Y)
f.Visible = true
else
f.Visible = false
end
else
f.Visible = false
end
end
end
)
local Z = false
local _ =
c.Toggle(
{Text = "Aimlock", Callback = function(a0)
Z = a0
end}
)
local a1 = game["Players"]
local a2 = game["Workspace"]
local a3 = game["UserInputService"]
local a4 = game["RunService"]
local a5 = game["HttpService"]
local a6 = game["CoreGui"]
local a7 = game["Lighting"]
local a8 = game["GuiService"]
local a9 = game["ReplicatedStorage"]
local aa = a1.LocalPlayer
local ab = aa:GetMouse()
local ac = a2.CurrentCamera
local ad = ac.worldToViewportPoint
local ae = Drawing.new
local af = Color3.new
local ag = Color3.fromRGB
local ah = Vector3.new
local ai = Vector2.new
local aj = math.huge
local ak = math.floor
local al = math.ceil
local am = a8.GetGuiInset
local an = Ray.new
local ao = false
function closest_to_mouse()
local ap = nil
local aq = aj
for ar, v in ipairs(game.Workspace.Players:GetChildren()) do
if
v ~= aa and v and v:FindFirstChild("Humanoid") and v.Humanoid.Health ~= 0 and
v:FindFirstChild("HumanoidRootPart") and
v:FindFirstChild("Head")
then
local as, at = ac:WorldToViewportPoint(v.Head.Position)
if at then
local au = (ai(as.X, as.Y - am(a8).Y) - ai(ab.X, ab.Y)).Magnitude
if au <= aq then
aq = au
ap = v
end
end
end
end
return ap
end
a3.InputBegan:Connect(
function(av)
if av.UserInputType == Enum.UserInputType.MouseButton2 then
ao = true
end
end
)
a3.InputEnded:Connect(
function(av)
if av.UserInputType == Enum.UserInputType.MouseButton2 then
ao = false
end
end
)
local aw = function(x, y)
local ax = ac.ViewportSize
local ay = ax.X
local az = ax.Y
local aA = ay / 2
local aB = az / 2
local aC = 5
local aD
local aE
if x ~= 0 then
if x > aA then
aD = -(aA - x)
aD = aD / aC
if aD + aA > aA * 2 then
aD = 0
end
end
if x < aA then
aD = x - aA
aD = aD / aC
if aD + aA < 0 then
aD = 0
end
end
end
if y ~= 0 then
if y > aB then
aE = -(aB - y)
aE = aE / aC
if aE + aB > aB * 2 then
aE = 0
end
end
if y < aB then
aE = y - aB
aE = aE / aC
if aE + aB < 0 then
aE = 0
end
end
end
return aD, aE
end
a4.RenderStepped:Connect(
function()
if Z and ao and closest_to_mouse() ~= nil then
local p = ac:WorldToScreenPoint(closest_to_mouse().Head.Position)
local aF, aG = aw(p.X, p.Y + 32)
mousemoverel(aF, aG)
end
end
)
trident survival script source - Pastebin.com (2025)
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